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Latest Patch Notes:

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Latest Patch Notes:

Post by Atlas on Tue Jul 31, 2012 6:42 pm

2.8 Patch Notes:

Released 7/31/2012

- "Professions" tab and prep work has been removed. The Professions, while an interesting idea, proved to be too unwieldy and complicated in concept and alpha-testing. Specifically in the area of item creation and balancing between the separate professions. It has been cut from the game as of 2.8, but perhaps will be brought back to the table at a later time. The system has been succeeded by the Traits system.

- Character Sheets will now be partially spoilered in order to condense the size they take up on a screen.

- When Inspecting any item/creature/magic, the results of that will now be posted in the Lore section for future reference. Extra exp will be provided to the players who expand upon any knowledge of entries.

- Character Sheets will now be re-formated to accommodate the removals and additions of the new content. Character sheet intro and how-to will be updated accordingly.

- Missions Storylines will now be less random, as well as more personable to the overall story. After debate, this is the replacement to the previously thought of Character Missions, which would be difficult to manage.

- Removed Recommended Level from Mission Briefings. Mission difficulty will adjust slightly by your level instead.

- Shop now includes an "Armory" section which deals in weapons to use on Earth.

MAJOR ADDITIONS:

+ Death Enabled Missions on Earth

X.A.N.A. has now stepped up his game, and fully intends to wipe people out. On Earth, missions that are colored red will now carry a possibility of your character permanently dying. You have been warned. Of course, these missions will pay very handsomely in terms of Cp and Exp, so it is a balance of risk reward. In the event that your character's HP reaches zero, you will then be able to pay CP to keep the character alive. That is only a one-time chance per mission though, so don't depend on it. The amount of CP paid depends on the individual situation. If you don't pay the CP, your character then becomes archived and is unable to go through missions or RP any longer.

+ On Earth, characters will now be able to carry Earth-specific weaponry.

To help counter X.A.N.A.'s new aggression, we'll be requiring players who participate in the Death Enabled missions to carry a weapon of some form in order to defend themselves. By default, you'll be armed with only a small pocket knife. However, should you feel the need to upgrade you will find plenty of options in the Shop ranging from melee to ranged, from lethal to non-lethal and more. Keep in mind though, you can only carry a maximum of 2 weapons at a time, but you are free to switch them out between missions. Of course, particularly extreme actions will not be tolerated by the LWs, so use what you have been given wisely.

+ Traits are now added to characters.

To see a more comprehensive guide on Traits, go to the Index page.http://www.xanaslair.com/t1565-traits For characters already in the Arena, you will see a prompt in your character sheets indicating how many and which traits you can get shortly. Simply select those you want and you will be updated.



Last edited by Atlas on Tue Jul 31, 2012 6:45 pm; edited 1 time in total

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Re: Latest Patch Notes:

Post by Atlas on Tue Jul 31, 2012 6:44 pm

Teaser for 2.9:

New additions to Shop, particularly for Blue players.

Remodeling Statistics: Making them simpler to understand and manage.

Expansion on Death-Enabled Missions.


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